Jan 21, 2019 - Explore Sean Crawford's board 'lost mines of phandelver maps' on Pinterest. See more ideas about lost mines of phandelver, dungeon maps, fantasy map. The Lost Mine of Phandelver will not be free forever on Roll20. It was opened up at the start of this week as part of the “Stay at Home, Play at Home” project Roll20 are helping Wizards of the Coast with. It’ll be free until May 7th.
Welcome to our Lost Mine of Phandelver campaign page. It contains mild spoilers for the campaign.
Lost Mines Of Phandelver Maps For Players
This is my first time running a D&D campaign for a group of friends. We have chosen the Starter D&D Starter Campaign Kit – the Lost Mine of Phandelver – which is designed for both new-to-game Dungeon Masters and Players alike.
If you want to read my review as to how I found running it, please visit my Campaigns page.
Characters
I haven’t been able to find the original artist pages for these images on Pinterest. If you know the artist, please let me know and I will link and give credit. Links are in this post.
Next session: 31st March 2018
Here are the pre-generated characters the group have chosen:
- Daemarr, a Hill Dwarf Cleric – played by MZ
- Salazar, a Human Fighter (Folk Hero) – played by SH
- Kosef, a Human Fighter (Noble) – played by SL
- Solar, a Lightfoot Halfling Rogue – played by CM
- Quarion, a High Elf Wizard – played by EL
A combined pdf of above character sheets
Campaign Setting
The following is copied from page 3 and 4 of the Lost Mine of Phandelver campaign book.
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the main contained great magical power…
Next session: 31st March 2018
Here are the pre-generated characters the group have chosen:
- Daemarr, a Hill Dwarf Cleric – played by MZ
- Salazar, a Human Fighter (Folk Hero) – played by SH
- Kosef, a Human Fighter (Noble) – played by SL
- Solar, a Lightfoot Halfling Rogue – played by CM
- Quarion, a High Elf Wizard – played by EL
A combined pdf of above character sheets
Campaign Setting
The following is copied from page 3 and 4 of the Lost Mine of Phandelver campaign book.
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the main contained great magical power…
For centuries, rumours of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers – a trio of dwarves – have discovered the entrance to Wave Echo Cave, and they intend to reopen the mines.
Unfortunately for the Rockseekers, they are not the only ones interested in Wave Echo Cave…
The Adventure so far…
The links below contain detailed spoilers for the campaigns.
Lost Mines Of Phandelver Maps For Players
Session 1: 12 August 2017
Session 2: 7 October 2017
Session 3: 20 January 2018
Session 4: 31 March 2018
Dungeon Master Tools
As this is my first time DMing but I picked up the following from The Dungeon Masters Guild website, as they looked useful:
- Encounter Management Sheet -$1
- Party Tracker Sheet -$1
I put together LPoM Player Reference Guide of the mechanics rules for the group, since they were new to game.
Also, I found:
- Printable Spell cards for Wizard and Cleric
- Vinyl Hex Mat – $5 + p&p on ebay
Related Posts
I have officially started a Critical Role conversion of the Lost Mine of Phandelver adventure. The idea has been kicking around in my head for a while now, but it wasn’t until I finished my map of Jorenn Village that I decided to dive in. I quickly added some labels to create an LMoP version of the map and started working on the regional map. Today, I finished that map and wanted to post them both as a teaser (and motivation).
Town Map
The modifications to the town map were pretty simple. All I had to do was add some labels for the key landmarks and let you take care of the rest. I didn’t label the home’s of the various NPCs because nearly all of them lived next to or behind their place of business on the official Phandalin map. It seemed like unnecessary clutter.
Regional Map
Creating the regional map was a lot of fun. It basically involved tracing the basic geography from the Tal’Dorei campaign guide and placing the mountains, trees, roads, and rivers. I then used the 2MinuteTabletop Wonderdraft assets to add Jorenn Village, Turst Fields, and the various landmarks.
I did my best to place all of the landmarks a similar distance from Jorenn Village as they are in the source material. Westruun (the stand-in for Neverwinter) is a little farther away and off the map, but you can choose to start in the city, on the road, or 5 minutes from the ambush. The choice is up to you.
Now that the maps are complete, I’m going to get started on the notes and rewrites I need to make. My goal is to create something that can be posted online, so I’m going to have to avoid copyrighted data like the plague. It seriously limits what I can include in the finished product, but we’ll see how it goes.